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Riskier Traffic Stops 3.0.6

Designed to add more variety to everyday mundane traffic stops
   (23 reviews)

1 Screenshot

  • Could contain: text, neon, vehicle, car, electronic signage, neon sign, outdoor, street, night, light, sign

What does RTS Do?

Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.

 

Current Outcomes

The current included traffic stop outcomes

  • Get out and shoot - The suspect(s) get out and open fire on you and other officers
  • Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
  • Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
  • Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
  • Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
  • Spit - The suspect spits at you from their vehicle
  • Hostage Taking - The driver takes the passenger hostage at gunpoint (8 Possible Sub-Outcomes)

 

Requirements

  • A legally obtained version of Grand Theft Auto 5
  • Rage Plugin Hook
  • LSPDFR
  • RageNativeUI v1.9 or higher

 

Some conflicts may arise with Stop The Ped traffic stop resistance

 

For any Question/Suggestions/Issues join the discord


Source Code

 

Real reviews from real people:Could contain: text, graphic design, graphics, screenshot, font, logo, circle, design, cartoon

 

"It crashed again!" - Echo-Star

"I remember when the plugin was stable.... For 5 minutes" - Gazza160

Edited by AstroBurgers
Fixed spelling error


What's New in Version 3.0.6

Released

Update 3.0.6

  • Hopefully greatly improved outcome stability overall and optimized outcome checks
  • Fixed GOAS suspects having no weapon
  • Fixed yelling outcome knife scenario suspect having no weapon
  • Added some new Load/Unload text variation (Thanks to RPBeefyBoi for some suggestions)
  • + other misc optimizations and changes (probably)

 

Update 3.0.5

  • Attempt #3 at fixing the IndexOutOfRangeException, it should FINALLY work (I tested it, it works on my machine lol)
  • Fixed outcomes not happening at all
  • Optimized some methods

 

Update 3.0.4

  • Attempt #2 at fixing the IndexOutOfRangeException
  • Fixed DisableRTSForPeds API Not working as intended
  • Added more API documentation for developers
Echooo - Mod thumbnail and general coding assistance - 2.6.5 Refactor
Rohit - General coding assistance - 2.7.0 Refactor help
Faya - Auto Logging System
SuperPyroManiac:SuperCallouts - Version Checking System
Opus49:IPT Support Server - Dependency version checking system

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  • User Feedback

    Recommended Comments



    ini options to set random timings for scenarios to trigger… min xxx seconds- max xxx seconds. Things happening at any moment during traffic stop would be cool, but potentially annoying if not executed properly (running checks)

    Edited by Wolfx101
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    1 hour ago, DooVan said:

    Some of the features are already in Stop The Ped so I don't know how it will override it... I'll give it a try!

    This is true, was actually wondering the same thing. Curious to see what will be in the next update.

    Edited by Robbie Turner
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    1 hour ago, VesperTolls said:

    Huh. As someone who has only ever gotten shot at once on a traffic stop, this might add some variety. Looks promising!

    You can edit that in StopThePed ini. I set that really low though

    Edited by Rohit685
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    5 hours ago, DooVan said:

    Some of the features are already in Stop The Ped so I don't know how it will override it... I'll give it a try!

    was about to say this lmao. Someone needs to remake ambient AI. We need that but for eup peds!

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    57 minutes ago, javier0911 said:

    wow this is amazing 💗  thank for make a new plug haha can wait   what's next 😉

    Glad you like it, I post sneak peaks of my upcoming projects in my discord 😉

    Edited by AstroBurgers
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    welcome 😉 maybe you could add a call  automatic baking up your partner  fighting in progress with a red 10 3  code  and  and slowly  roling more units  until your code 4

    ... 

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    Would it be possible to add the chance probability to each outcome? Like 5% on the subject getting out and shooting but 40% on the subject of revving his engine and or getting out and yelling?  

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    51 minutes ago, NorthKing said:

    Would it be possible to add the chance probability to each outcome? Like 5% on the subject getting out and shooting but 40% on the subject of revving his engine and or getting out and yelling?  

    Possible? Possibly. I'll take a look at adding it

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    I may be asking a bit much, was playing around a few minutes ago and went to pull over a bike, in which tried to ram my vehicle, but fell off instantly and went into insanity. I don't know if there is a way for you to prevent a certain vehicle from doing such a thing, but if that is something you could do, I would love to see it! If not I completely understand. 🙂

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    3 hours ago, kakebbyy said:

    I may be asking a bit much, was playing around a few minutes ago and went to pull over a bike, in which tried to ram my vehicle, but fell off instantly and went into insanity. I don't know if there is a way for you to prevent a certain vehicle from doing such a thing, but if that is something you could do, I would love to see it! If not I completely understand. 🙂

    I was thinking bikes not being included in that would already be a thing lol. I initiated a felony stop and the driver just gets out and stares at us all before i even gave orders. lol

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    15 hours ago, kakebbyy said:

    I may be asking a bit much, was playing around a few minutes ago and went to pull over a bike, in which tried to ram my vehicle, but fell off instantly and went into insanity. I don't know if there is a way for you to prevent a certain vehicle from doing such a thing, but if that is something you could do, I would love to see it! If not I completely understand. 🙂

     

    11 hours ago, GTA Fanatic said:

    I was thinking bikes not being included in that would already be a thing lol. I initiated a felony stop and the driver just gets out and stares at us all before i even gave orders. lol

    Coulda sworn I fixed that lol, will fix it in the next update

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